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Saturday, October 9, 2010

TROUBLED SOL

Pergh's Character Redesign Battle 122 : Sol Badguy

I'm gonna do this without a mention on my 2 months of no updates...so, just bare with me if you can. :areallycutesmileyface:

This is a character re-design of Sol Badguy. A character which in my circle is quite famous actually in the Guilty Gear game, but not to me..as to I am not a games addict...yet.
So, don't blame me for my shallow interpretation of this guy, ok?
(Truth is, i'm still annoyed by his name..ahahaha..)

Enuff meaningless typing to self, and here it is, done with pencil and ink..

Entry title : "Sol, ko jangan ingat ko sorang je jahat.."


..and this is Chiko's color version of it ;

A great many thanks and appreciation to Chiko for his support and effort. Although this colored version didn't make it to the poll, his talent and 'coloring spirit' are really inspiring.

p/s : I can't wait for another colaboration with this guy!

Saturday, July 10, 2010

MAZINDER F

Pergh's Character Redesign Battle 121: BENDER

An amalgamation of the infamous Bender (see Futurama) and the giant justice robot machine Mazinger.
" Delivering justice without Bender being an @$S.." haha, hate to 'kill' him like this, but i gotta do what i gotta do~ Rest In Pieces Bender Bending Rodriguez....




p/s : i forgot to put their logo on the Planet Express ship/pod...but naaahh...that'd be too revealing now would it?

Saturday, July 3, 2010

CHA'RON : THE PREMIER NINJA AGENT OF MOSAD IN STRIKING RED ARMOR

This was supposedly an entry for a Pergh's CRB #120: SAURON, but i was late for submission..about half an hour late..a two nights' worth of sleeping late~...ahaha but its still a good workout though!
Ok, this piece still needed some adjustments and stuffs, especially on the lighting (which i always got confused..~ehehe..) and my coloring technique..(how far left behind am i when i'm still using and learning PS CS3 when everybody are halfway through exploring CS5??)
And oh, please dont say a word about the background..ngehehe~ ;p




And here's the 1.0 version
Done in Flash CS3...c